The Age of Legends, also called the Second Age, is the name given to the time preceding the Time of Madness and the Breaking of the World. During this time, channelers were far more common and Aes Sedai - trained channelers, both male and female - were able to make angreal, sa'angreal, and ter'angreal, and sometimes held important civic positions. Channelers also appeared to be much more powerful in general, evidenced by the fact that they were able to do a lot more individually with the one power and that all of the Forsaken are much, much more powerful individually than today's Aes Sedai. One of the most powerful institutions in the world was the Hall of Servants, to which all channelers were accountable. The most powerful Aes Sedai in the Hall was Lews Therin Telamon, also called the Dragon by his followers.
Social order Edit
Long ago people had stopped thinking of material wealth. Since so much was in abundance that no one lacked anything, material wealth was plentiful and easy to achieve. But having status in the eyes of the community as a whole was everything, and could only be gained by service to it. Everyone was born with two names, and only through service to the community could one gain a third. All were important to this world, from the great to the small. All who wanted to work had work, and no one starved or was made over.
Channelers in the Age of Legends had to work as hard for this as any, and channeling was rarely seen as an advantage in getting the Community's respect and gratitude. However, the name Aes Sedai, literally meaning Servants of All, was chosen to signify how the channelers only wanted to help the world community.
Not much survives in the way of records of the world governments. There were global parliaments and councils that somehow interacted with one another to come to decisions. It is uncertain how much area or population these bodies presided over, although it is thought to be substantial.
The role of Aes SedaiEdit
These men and women were able to channel the One Power and were very important in the Age of Legends. They ruled their own membership at the Hall of Servants, but did not rule the population as a whole. They could run for local government positions, but being a channeler was not a prerequisite. For their accomplishments they were afforded much respect. Since they comprised only three percent of the population, there were truly not as many as usually perceived. (Although since the average life span of an Aes Sedai not bound by an Oath Rod is around ten times as long a non-channeler, depending on their strength, quite a few channelers could have been alive at one time, even though only three out of every one hundred were born with the ability.) Due to their extensive knowledge, the truly powerful could perform what seemed like miracles, often through the use of a circle-a group of Aes Sedai working together. People in the modern day sometimes believe that the Aes Sedai could become invisible and traveled by flying, however it is not known how true this is. Not all Aes Sedai worked in the use of the One Power; many chose not to, or simply used the One Power to augment their research into more mundane works.
Often these people were servants of the Aes Sedai, following the Way of the Leaf; taking an oath to harm no one, not even in defense of their own lives.
Technology and researchEdit
While Aes Sedai were at the forefront of many research projects, the One Power was used as a way to a solution, not the solution. In this way, Aes Sedai were not expected to maintain machines, but just assisted in research using the One Power where needed.
Since waste could be broken down on the sub-molecular level, the word pollution was unheard of.
Energy for vehicles and machines could be transmitted and received by anyone with the proper equipment, thus no one ran out.
The most common form of transportation in the Age of Legends was the simplest, walking. But when distances and burdens did not allow for this, large cars utilizing anti-gravity technology were used. Jo-cars, jumpers, and hoverflies had much smaller carrying capacity. Sho-wings were used to cover large distances by flying through the air. These came in different shapes and sizes, though delta wings were the most common. They ranged in capacity from large ones carrying a few hundred people to small ones for personal use. Aes Sedai and those assisting them often used the One Power for Traveling.
A bloodless game called swords was popular, which modern Blademasters are thought to gain their named movements from. It was also possible to watch stories in your home, most likely with projection screens. Objects called view walls have been spoken of, which is a wall which displays an image on it.
The same technology that is used in the stories was used then, making the person appear in front of you to make conversation. Everyone had a contact sequence that could be used as long as they had a similar machine to call with. A three-dimensional logo was displayed if a person would rather not be seen.
Mesaana also mentions the existence of standing weaves that would allow non-channelers to use a ter'angreal to communicate across vast distances.
Fancloth, now used by Warders, created an almost perfect camouflage effect. Streith, a shimmering material that changed color to match the wearer's mood, was used in high-fashion clothing. Glowbulbs created light and never needed recharging, and heat exchangers gave every building a perfect temperature. Stasis boxes, which perfectly preserved what was stored inside of them, were also common. Weather was controlled using several ter'angreal for optimal crop conditions.
No maps survive of the world before the Breaking. However, it was clearly a very different place. For example, Shayol Ghul was then an island located in a cool sea and was a tourist destination. The Sand Hills in Andor were then located on the shores of a large sea. What appears to have been a seaport city has been sighted in the upper reaches of the Spine of the World.
It is also stated that Lews Therin's cloak of exotic fabric had been brought from "across the World Sea," an ocean that Ishamael states is similar to the Aryth Ocean in size and scope.
It is unknown whether the world retained the same geography in the Age of Legends that it had in the First Age, or if some earlier calamity had altered the geography again between these two ages.
The Great CitiesEdit
Architecture was heavily influenced by the Power. Using the concepts and technologies gained by it, truly breathtaking and beautiful buildings were created. These were evident in the following great cities, ordered by importance and population: