Recent changes Random page
GAMING
Entertainment
 
Star Trek
Transformers
Harry Potter
Twilight Saga
Terminator
Ghostbusters
See more...

Tear

From A Wheel of Time Wiki

Jump to: navigation, search
Tear
Formed FY 994
Ended
Location Westlands
[[Image:{{{map}}}|80px]]
Ruler High Lords of Tear
Capital Tear

Tear is one of the richest nations in the land. This comes in part from controlling the third largest port on the Sea of Storms behind Illian and Ebou Dar, at the mouth of the River Erinin. A great deal of Tear's wealth comes from the oil produced on the country's numerous olive farms. Lucrative trade in grain, fish and spices also brings money into the rich nation.


Contents

[edit] Geography

Location within the Westlands

Tear's importance stretches back to antiquity, as is evidinced by the surprisingly large number of portal stones dating from before the Age of Legends - four within its present boundaries.


[edit] Pronunciation

The word "Tear," when referring to the nation (or capital city of the same name), is pronounced with a long E, as if in reference to an emotional sign of grief. Its natives, the "Tairens," however, are named with a flat A, as if referring to a rip in a piece of paper.[1]

[edit] Social structure

Tear's distribution of wealth is highly top-heavy; the vast majority of it resides with the Tairen nobility. Tairen lords believe that commoners are actually lesser beings, and the societal rift between haves and have-nots is intense, to the point where they even dress differently. Furthermore, the inner city of the capital is surrounded by a high wall of gray stone, which protects the finer houses and palaces of the nobles, which line streets paved with stone. Outside the wall, commoners trudge through unpaved, muddy streets. Until the coming of the Dragon Reborn, it was not possible for a commoner to call a noble before a magistrate.

Tairens of all classes have an avowed fear of anything to do with the One Power. This is due partly to the fact that it is prophesied that the Stone of Tear will never fall until the Dragon has been Reborn. The High Lords like to think that by protecting Callandor, the 'sword that is not a sword' that resides within an inner chamber of the city's ancient fortress, they are protecting the world from the Dragon Reborn.

Unlike most nations, Tear is not ruled by a king or queen, but rather a council of High Lords . The number of High Lords (and Ladies) has varied over time from six to twenty, as they are chosen by societal rank.


[edit] City of Tear

Image:Expand-article.png It is requested that this article or section be expanded with additional information.

Please remove this notice after it has been expanded; details may be found on the talk page.

A map of the city shows the docks to be to the west of the city, and the Stone to be on the north edge.[2]

The most prominent geographical feature of the country is the vast river delta, a maze of waterways and swampland called the Fingers of the Dragon. This lies immediately to the south of the city of Tear and extends for some miles to the Sea of Storms. Tairen pilots board all foreign ships to guide them through the Fingers.

[edit] Stone of Tear

Main article: Stone of Tear

The city of Tear is dominated by the Stone of Tear, which towers above the city like a small mountain. It is believed to be mankind's oldest surviving stronghold and indeed oldest existing structure, having been erected shortly after the Breaking of the World.

[edit] Culture and dress

See also Fashion in Tear

Tairen noblemen tend to wear short beards, oiled and drawn to a point. Men and women both of noble birth tend to wear a lot of embroidery and silks, while commoners dress in loose pants and wear flat-topped hats to keep the rain off of their heads. Due to the unpaved, muddy streets in the common areas, wooden clogs are worn on the feet when out of doors, and frequently are left outside the door when coming inside, to keep the floors from getting too dirty. Upon leaving a common building such as an inn, it is not unusual to grab a different set of clogs, provided they still fit over one's shoes.

[edit] Parallels

Wikipedia has an article about:
 Tear (Wheel of Time)


Tear is thought by many to be based in part on Spain during the height of the Spanish empire; the nobles and soldiers of Tear bear a particularly strong resemblance in name and dress, while the common people more closely resemble the peasants of China and Korea[3].

Tear also bears a number of resemblances to Hellenic Troy in being a rich, port city with a supposedly impregnable fortress and having horses of superb blood-stock.

[edit] See also

[edit] Notes

  1. This is explicitly stated in the glossaries, and when listening to the audiobook versions.
  2. At the beginning of TDR 48, the city docks are said to be on the west bank of the River Erinin, but at the beginning of TDR 50 Perrin, Moiraine, and Lan arrive by ferry from the west. At the beginning of TSR 22, Rand leads the Aiel "out of the Stone and eastward." A map of the city appears in The Wheel of Time Roleplaying Game, showing the docks to be to the west of the city, and the Stone to be on the north edge. The reference in Chapter 48 appears to be an editing error.
  3. According to the Wheel of Time F.A.Q..


Current Nations of the Westlands in the New Era

Altara | Amadicia | Andor | Arad Doman | Arafel | Cairhien | Ghealdan | Illian | Kandor | Murandy | Saldaea | Shienar | Tarabon | Tear

City-states: Far Madding | Mayene | Tar Valon


Former Nations of the Westlands in the New Era

Almoth | Caralain | Goaban | Hardan | Irenvelle | Kintara | Malkier | Maredo | Mar Haddon | Mosara

Rate this article:
Share this article: