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Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
The First Sparks Fall
1 Fanning the Sparks
2 Rhuidean
3 Pale Shadows
4 Twilight
5 Among the Wise Ones
6 Gateways
7 A Departure
8 Over the Border
9 A Signal
10 Figs and Mice
11 The Nine Horse Hitch
12 An Old Pipe
13 A Small Room in Sienda
14 Meetings
15 What Can Be Learned in Dreams
16 An Unexpected Offer
17 Heading West
18 A Hound of Darkness
19 Memories
20 Jangai Pass
21 The Gift of a Blade
22 Birdcalls by Night
23 "The Fifth, I Give You"
24 A Message Sent
25 Dreams of Galad
26 Sallie Daera
27 The Practice of Diffidence
28 Trapped
29 Memories of Saldaea
30 A Wager
31 The Far Snows
32 A Short Spear
33 A Question of Crimson
34 A Silver Arrow
35 Ripped Away
36 A New Name
37 Performances in Samara
38 An Old Acquaintance
39 Encounters in Samara
40 The Wheel Weaves
41 The Craft of Kin Tovere
42 Before the Arrow
43 This Place, This Day
44 The Lesser Sadness
45 After the Storm
46 Other Battle, Other Weapons
47 The Price of a Ship
48 Leavetakings
49 To Boannda
50 To Teach, and Learn
51 News Comes to Cairhien
52 Choices
53 Fading Words
54 To Caemlyn
55 The Threads Burn
56 Glowing Embers


Dragon-icon
<<<   A Wager    >>>
Setting: Cairhien, Eianrod

Point of view: Rand al'Thor

Rand is enjoying some peace and quiet for a while and avoiding Moiraine, who is trying to spend all of her time teaching him. Some riders arrive, escorted by Aiel. They are nobles from Tear and Cairhien. The Shaido are attacking the city of Cairhien but had not taken it as of a few days ago. Rhuarc says the Aiel with Rand can get there to relieve the city in seven days. The young nobles from the city believe Cairhien can hold out that long, but not much longer. A few of the nobles are tasked with riding back as fast as they can to let the city know help is coming.

Edorion suggests making a bet with Rand that the Aiel can't reach the city in time. Rand is surprised to learn he has money available for a large bet due to his being accounted a chief and receiving a part of the fifth of loot from Tear. Rhuarc suggests sending out scouts and again Rand avoids including Maidens, choosing only male societies.

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