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Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
What the Storm Means
1 Tears from Steel
2 The Nature of Pain
3 The Ways of Honor
4 Nightfall
5 A Tale of Blood
6 When Iron Melts
7 The Plan for Arad Doman
8 Clean Shirts
9 Leaving Malden
10 The Last of the Tabac
11 The Death of Adrin
12 Unexpected Encounters
13 An Offer and a Departure
14 A Box Opens
15 A Place to Begin
16 In the White Tower
17 Questions of Control
18 A Message in Haste
19 Gambits
20 On a Broken Road
21 Embers and Ash
22 The Last That Could Be Done
23 A Warp in the Air
24 A New Commitment
25 In Darkness
26 A Crack in the Stone
27 The Tipsy Gelding
28 Night in Hinderstap
29 Into Bander Eban
30 Old Advice
31 A Promise to Lews Therin
32 Rivers of Shadow
33 A Conversation with the Dragon
34 Legends
35 A Halo of Blackness
36 The Death of Tuon
37 A Force of Light
38 News in Tel'aran'rhiod
39 A Visit from Verin Sedai
40 The Tower Shakes
41 A Fount of Power
42 Before the Stone of Tear
43 Sealed to the Flame
44 Scents Unknown
45 The Tower Stands
46 To Be Forged Again
47 The One He Lost
48 Reading the Commentary
49 Just Another Man
50 Veins of Gold

Bathed in Light


Dice-icon
<<<   The Tipsy Gelding    >>>
Setting: Hinderstap

Summary[]

Point of view: Matrim Cauthon

Mat, Talmanes, Thom Merrilin and a few of the band go into town to resupply. They have to take the Aes Sedai with them, which does not please them much. Once the mayor informs them they need to be gone by sunset, they refuse to believe it. Thom is still re-reading his letter from Moiraine, to remind Mat they need to rescue her. Mat plans to help but the Band has to be somewhere safe and they need supplies and information before entering the Tower of Ghenjei.

They enter the town and Mat notices many of the villagers have clothes that have been mended often. The Mayor, Barlden, meets them at the town entrance and tells them they must leave by sunset. The Aes Sedai argue that the rules should not apply to them. Mat silently curses as the dice start rattling in his head again. Mat locates a local tavern called the Tipsy Gelding and brings in several pouches filled with coins.

Mat begins betting his gold against the patrons silver and loses, then loses more and then more again. Finally the Mayor enters and Mat makes sure he sees more gold coins lost. Mat then has his soldiers bring in his chest of gold and talks the Mayor into betting food to supply the Band. While they gather the supplies, the sun is setting quick. The Mayor is afraid of being cheated and wants to throw the dice himself and use the dice Mat has been losing with. As the sun sets Mat decides he will stay and the dice stop. An errand boy reports to the Mayor that the Aes Sedai are still bathing despite the late hour. Mat believes the coin he lost earlier covers the cost of the food he expects to win. The mayor throws a winning throw for Mat. The villagers all enter the inn, leaving the streets eerily quiet. At that moment the sun sets and screaming begins.

Characters[]

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Places[]

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