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Book Index

0 I II III IV V VI VII
VIII IX X XI XII XIII XIV

Chapters
Distinctions
1 Apples First
2 Questions of Leadership
3 The Amyrlin's Anger
4 The Pattern Groans
5 Writings
6 Questioning Intentions
7 Lighter than a Feather
8 The Seven-Striped Lass
9 Blood in the Air
10 After the Taint
11 An Unexpected Letter
12 An Empty Ink Bottle
13 For What Has Been Wrought
14 A Vow
15 Use a Pebble
16 Shanna'har
17 Partings, and a Meeting
18 The Strength of This Place
19 Talk of Dragons
20 A Choice
21 An Open Gate
22 The End of a Legend
23 Foxheads
24 To Make a Stand
25 Return to Bandar Eban
26 Parley
27 A Call to Stand
28 Oddities
29 A Terrible Feeling
30 Men Dream Here
31 Into the Void
32 A Storm of Light
33 A Good Soup
34 Judgment
35 The Right Thing
36 An Invitation
37 Darkness in the Tower
38 Wounds
39 In the Three-fold Land
40 A Making
41 An Unexpected Ally
42 Stronger than Blood
43 Some Tea
44 A Backhanded Request
45 A Reunion
46 Working Leather
47 A Teaching Chamber
48 Near Avendesora
49 Court of the Sun
50 Choosing Enemies
51 A Testing
52 Boots
53 Gateways
54 The Light of the World
55 The One Left Behind
56 Something Wrong
57 A Rabbit for Supper

And After

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<<<   An Invitation    >>>
Setting: Tel'aran'rhiod, Wolf Dream

Summary[]

Point of view: Egwene al'Vere

Egwene al'Vere enters Tel'aran'rhiod and appears in the Yellow Ajah quarters where El'Nynaeve ti al'Meara Mandragoran is waiting for her. She asks Nynaeve to be careful in facing Mesaana. Egwene then goes to the Musician's Way in Tar Valon. There she meets up with a group of Aes Sedai, Wise Ones and Windfinders. Shielyn din Sabura Night Waters guesses the point to this meeting was that now it is known that Windfinders can channel, the White Tower will now want them. Egwene agrees which surprises everyone. After dancing round the point, Egwene finally puts forward her proposal.

  • Two Accepted from the White Tower would train with the Sea Folk where they would learn all their advanced weaves of Air. Two Sea apprentices would go to the White Tower to train. There would also be the same exchange of two for two between the Aes Sedai and Wise Ones, where they would learn how to use tel'aran'rhiod. This would also be repeated with the Wise Ones and the Sea Folk. The women would train for a period of between six months to two years. At the end of this they would return to where they originally came from and train there for a year. At the end of this period they can then decide where they want to end up living.
  • Egwene also wishes to modify the bargain the Aes Sedai made with the Sea Folk over the Bowl of the Winds[1]. The Sea Folk can keep the dream Ter'angreal that Egwene has lended them in order to come to tel'aran'rhiod. In return, it would be Sea Folk Aes Sedai who would train the Sea Folk, rather than any other Aes Sedai.
  • Any ter'angreal that are the property of that society already (eg the Glass columns in Rhuidean) would remain that societies.

Egwene uses Rand and the Seanchan as reasons why they all need to work together. Egwene knows her decrees are law, but would still like the support of the Hall of the Tower. They should look more favorable on this proposal if Egwene had get the bargain with the Sea Folk effectively modified. The Sea Folk disappear to discuss these proposals. Amys believes the Wise Ones will agree to Egwene's proposals and pledge to send their strongest women to be trained. Egwene then discusses these details with the other Aes Sedai present. Yukiri Haruna believes the Hall will balk. Egwene explains that the end of an Age is coming and that so many more Talents are returning. These could also return to the Sea Folk or Wise Ones. Or even the Asha'man. Egwene vows that the White Tower will guide all these all societies into the new Age. Suddenly Siuan Sanche appears with dress singed. The battle has begun.

Point of view: Perrin Aybara

Perrin Aybara races away from Slayer. Slayer appears beside him but Perrin manages to escape. He realizes he cannot just hide the Dreamspike as Slayer will just find it. Perrin vows to kill Slayer. He looks to the horizon and sees the White Tower. The maze like terrain might give Perrin an advantage. He then races towards it.

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